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Hello and thanks for reading!

I am a beginner and succeeded drawing an outline of a chair with a bezier curve like so:

enter image description here

I then converted this curve into a mesh and extruded it like so:

enter image description here

So now I got the perfect shape when looking from the side. But now I fail when shaping it from the front. While the edges drawn with the curve are nice and smooth, the extrusion creates very sharp edges like so:

enter image description here

I would like to make them roundand tried with bevel, I tried to inset the face, but I cannot find a way to get some rounded edges. Could anyone point me to the right direction, plese? Thank you so much!

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  • $\begingroup$ Try using smooth tool in sculpting. $\endgroup$ Sep 28, 2022 at 12:05
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    $\begingroup$ It should work with bevel, please share your file: blend-exchange.com $\endgroup$
    – moonboots
    Sep 28, 2022 at 12:11
  • $\begingroup$ Did you try to bevel in Edit Mode or with the Bevel modifier? How clean is the geometry? Have you applied the scale? PS: don't use the Smooth tool in Sculpt Mode for a simple regular bevel. $\endgroup$ Sep 28, 2022 at 13:05

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I think you need to separate your levels of detail, and the tasks to create them.

The coarse level of detail would be dealt with by your curve. It's the shape the board would be cut to in a joinery..

enter image description here

... keeping the control points to a minimum to capture the shape, leaving fine corners sharp. (Think 'band-saw'.)

And then, after conversion to mesh, solidifying, deal with smoothing out the sharp corners.. (The 'sanding' stage.) :

enter image description here

.. if you did that with, say, Solidify and Bevel modifiers, you leave open the option of varying the smoothing-width by edge bevel weight, if you really need to.

enter image description here

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    $\begingroup$ Ok, thanks a lot! I succeeded! Great! Thaank you so much! I tried bevelling with CTRL-B in edit mode, but now since I use the modifier it works! Thanks! $\endgroup$
    – clk div
    Sep 28, 2022 at 20:18

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