This question already has an answer here:

Is there easy way of having a rounded bevel on text… ie like so…

enter image description here

It was painful to model this on the text and when I added a bevel I got all sorts of bad geometry and had to rebuild it etc, like so…

enter image description here

so just wondering if there was an easy way I was missing?

Thanks in advance.


marked as duplicate by cegaton, metaphor_set, Duarte Farrajota Ramos, Sazerac, X-27 the fluffy unicorn Apr 5 at 1:27

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • $\begingroup$ yeah no worries, I've converted to a mesh like so... i.imgur.com/W8yf6aX.jpg then added a middle bunch of edges... i.imgur.com/p7fEsk4.jpg raised them up.. i.imgur.com/2dHp5gU.jpg and beveled but it gets all messed up... i.imgur.com/6o83DBs.jpg so just wondering if theres an easier way to do this? $\endgroup$ – pancreasboy Mar 22 at 21:49
  • $\begingroup$ Please don't use the comments to add images like that. Edit your original post to update your progress and make the images visible as part of your question. $\endgroup$ – cegaton Mar 22 at 21:56


I would personally go with Skin modifier. It can be a bit tricky sometimes but after you will "feel" it, you'll have fun.



Simple extrusion from one vertex. No faces.



First Subdivision for smoothing base mesh.

Skin for creating mesh.

Second Subdivision to smooth Skin results.

Most important thing here is that you will need to manually set Vertex Data radius by selecting vertex and scaling it using Ctrl+A.


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