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So I have been trying to make this semicircle with lines radiating from one point using wave texture node.

The problem is that the lines are not equally distributed and are stretched and compressed as they get closer to the x and y axes respectively, making them having uneven thickness.

enter image description here

I don't know though if the Normal mapping type has anything to do with these weird observations, but so far it is the only method that gives results close to what I want.

enter image description here

I would very much appreciate sharing another approach or a fix to this situation.

thanks...

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Use a gradient texture in Radial Mode.

enter image description here

enter image description here

Same idea with the wave texture:

enter image description here

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  • $\begingroup$ Thank yoou so much for help... $\endgroup$
    – B3D4ev_guy
    Commented Aug 13, 2020 at 19:33

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