I am trying to create a Sine wave that goes around the environment texture (something like what is shown in the attached image)
I have tried to mess up around with the math nodes.
So far I am trying to mess up a bit with the math nodes and I have made this:
This makes sense, but I cannot figure out a way on how could I do what I want. How could I create and deal with this kind of issue?
btw: I am quite familiar with trigonometry and mathematical functions as my background is engineering.