Stack Exchange network consists of 183 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.
I have 2 mesh with same material. In the slot i have 1 material (red material) applied on both mesh and curve. Why in render and view-port its showing white color
Any suggestion why its showing white material to curve.
$\begingroup$what do you mean, why do you want Shadow Catcher on this part, and in that case why not create a second object with Shadow Catcher?$\endgroup$
$\begingroup$This sounds like a misunderstanding: Setting a part as Shadow Catcher is a trick that helps with overlaying 3D renderings onto 2D Backgrounds. Such a part does not really show in the final image itself, it only shows the shadows thrown onto it, the rest is background color. In Cycles, any material catches shadows by default (this is what the "Shadow"-toggle in the "Ray Visibility" panel above is for). So if you want a solid part with shadows, go with the defaults and get rid of the Shadow Catcher option.$\endgroup$