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Hello there community somewhat of a new user here... I know I probably messed up some setting and, but whenever I extrude and scale vertices they move inwards of the model I dont know what I did or I am doing wrong but instead of scaling on the Y axis only it scales the edge inwards as well. Any help is appreciated

Example: Everything seems fine from the front side

frontv

No so from the right side....

rightv How it should've been: enter image description here I got that curve while scaling it.Why am I getting it.

P.S I am following this tutorial as a guide: https://www.youtube.com/watch?v=6SOwJDqoPTw&t

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  • $\begingroup$ could you please share your file? blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Jul 29, 2020 at 9:16
  • $\begingroup$ @moonboots Sure, I've updated the post $\endgroup$
    – iAlbert180
    Jul 29, 2020 at 9:48
  • $\begingroup$ I can't see your problem, could you please show with several screenshots? $\endgroup$
    – moonboots
    Jul 29, 2020 at 10:04
  • $\begingroup$ @moonboots I've updated my question again $\endgroup$
    – iAlbert180
    Jul 29, 2020 at 10:16
  • $\begingroup$ That is because your are simply pressing s . Solving - press s and press y to scale it on the y axis only. You are scaling it on all axis when you press S. If that solves your problem please inform me to post it as the answer $\endgroup$
    – Nxdhin
    Jul 29, 2020 at 13:06

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The problem that is happening is that you have scaled it simply by pressing S . This is happening because while doing rotation, moving or scaling , blender considers the origin of the object as the pivot point for doing all the manipulations.

If you are wondering how the origin ( the one yellow point shown while selecting an object ) got away from the object's geometry you might have moved the object in the edit mode. Remember that while in edit mode no matter whatever manipulations you do, the origin won't move along with the mesh as in edit mode. To solve your problem you can simply scale it on the y axis by pressingS + Y .The proper way to do it is by going to object > set origin > origin to geometry and then scale it by just pressing S enter image description here

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