I'm trying to achieve more or less this kind of twist on a model, but I want to do it procedurally rather than by hand. How would I go about this?

Picture for reference: enter image description here

Thank you in advance!


As you suggested, you can use Simple Deform modifier for this

  1. One modifier set to Twist for the spiral
  2. Angle around 1080° for three twists, and use limits to move it up/down
  3. Second modifier set to Taper, and adjust to your needs.

enter image description here

  • $\begingroup$ Hi thanks! Yeah I'm able to do this, but I was wondering if I could apply this on the model that I already have, which say is not in such a simple shape and it would be a wast to just remodel it all again... Could I apply this simple deform only on certain vertices in a way that would end up looking like this? $\endgroup$ – spockers Jul 9 '20 at 17:04
  • 1
    $\begingroup$ Hey :). Yes, you can limit the influence on a vertex group. But hard to say how it's gonna turn out without seeing your mesh :). $\endgroup$ – Jachym Michal Jul 9 '20 at 17:09

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