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I'm trying to achieve more or less this kind of twist on a model, but I want to do it procedurally rather than by hand. How would I go about this?

Picture for reference: enter image description here

Thank you in advance!

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    $\begingroup$ Hello :). What have you tried so far? Screw modifier seems well suited for this. $\endgroup$ Jul 8, 2020 at 11:17
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    $\begingroup$ @JachymMichal I read somewhere on the forum that Simple deform modifier could be used. But I'm not getting the results I need at all :/ $\endgroup$
    – spockerrs
    Jul 9, 2020 at 14:36
  • $\begingroup$ @DuarteFarrajotaRamos This is an example on a plane not on a cylinder... My geometry breaks when I try this way. $\endgroup$
    – spockerrs
    Jul 9, 2020 at 14:37

1 Answer 1

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As you suggested, you can use Simple Deform modifier for this

  1. One modifier set to Twist for the spiral
  2. Angle around 1080° for three twists, and use limits to move it up/down
  3. Second modifier set to Taper, and adjust to your needs.

enter image description here

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  • $\begingroup$ Hi thanks! Yeah I'm able to do this, but I was wondering if I could apply this on the model that I already have, which say is not in such a simple shape and it would be a wast to just remodel it all again... Could I apply this simple deform only on certain vertices in a way that would end up looking like this? $\endgroup$
    – spockerrs
    Jul 9, 2020 at 17:04
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    $\begingroup$ Hey :). Yes, you can limit the influence on a vertex group. But hard to say how it's gonna turn out without seeing your mesh :). $\endgroup$ Jul 9, 2020 at 17:09

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