I'm animating slicing up something like this along the y axis:
I'm going to shave slices off the front until the whole block is gone.
My understanding is that the only way to do this is by having many pre-sliced meshes, moving them around together as one unit until it's time to make a "cut".
The above approach doesn't work because of the transparency:
What is the best approach I could take to animate slices coming off the front of this block?