Is there a way to render transparent objects that have been pre-fractured with the Cell Fracture addon?
I know you can kind of get this to work by parenting the original object to one of the shards (or simulating it by itself) and swapping the visibility of the objects when the shards fly apart:
However, It is obvious that it suddenly breaks the entire object on impact and just doesn't really look right. (the animation is slowed down at that point so it is more visible)
Is there a better way to do this?