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Is there a way to slice a 3D object into planes (see attached image), merge them and export it as a single .obj?

I do not want to see the parts of the object that are left between planes, I just want to see the slices. Kind of like a tomography.

I saw a video of guy make this in Houdini, is it possible to do in Blender?

Link to the video: https://youtu.be/4ggS6G9HIh8?t=685

enter image description here

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You can get a similar result with a Boolean modifier

  1. Create your slicing planes (you can array them using Array modifier)
  2. Add a Boolean Modifier > Intersect to your object
  3. Target the slicing planes

I hid the slicing planes in the gif, so the result is better visible enter image description here

For more detail refer to the following links:

How can I slice an object horizontally into equal pieces?

Model as multiple unique thin sheets

How do I create slices of a topographical mesh?

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    $\begingroup$ apologies? I don't understand. $\endgroup$
    – susu
    Jan 7, 2021 at 5:38
  • $\begingroup$ @susu I know how much you don't like seeing Booleans :)). $\endgroup$ Jan 7, 2021 at 8:23
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    $\begingroup$ Not really, I dislike booleans as a lazy way to avoid proper modelling, and believing that there are magic tools to fix the outcome of poorly planned topology. Booleans have a time and a place. They can be a great tool when used properly, and your answer is a good example of one. $\endgroup$
    – susu
    Jan 7, 2021 at 18:05
  • $\begingroup$ Got it now :). Thanks for the edit btw, I was sure there were some dupes already. $\endgroup$ Jan 7, 2021 at 19:10

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