I'm working on an animation with Cyscles where I'd like to make a simple face animate between being opaque and completely transparent. How can I do this?
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$\begingroup$ You could use a transparency shader and a mix shader with an animated factor $\endgroup$– gandalf3Commented Oct 19, 2014 at 19:09
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$\begingroup$ @gandalf3 easy as pie, thank you that's the answer. You might post that answer with a screen shot so people who are newer to Blender than me can get it. $\endgroup$– J.ToddCommented Oct 19, 2014 at 19:13
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$\begingroup$ Yep sorry, I didn't have time at the moment.. Now it looks like @G.Rassovsky answered anyways :) $\endgroup$– gandalf3Commented Oct 20, 2014 at 0:54
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1 Answer
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You can do something like in the image below.
Here I have added a simple glass shader to an object and mixed it with a transparent BSDF. Then I simply animate the factor of the mix shader (0.0 - 100% Glass / 0% Transparent ; 1.0 - 0% Glass / 100% Transparent).