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I have a simple shader with a water texure and I'd like to make it semi transparent. Using Blender Internal engine, you can do this just by setting the alpha value on the shader. Is there a way to do something similar in cycles?

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To make a semi transparent texture, place a diffuse and transparent shaders in the input of a mix node in the node editor. enter image description here

To make water, use the glass shader and play around with the node values. enter image description here

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It depends on the nodes used to make the material. The latest “Principled” has a transmission slider that controls transparency. In cycles that is all you need; with eeVee you also need to enable that feature.

from the docs:

node

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