0
$\begingroup$

I am a beginner, and I tried searching a lot for the solution to my problem but couldn't find it. I hope you guys have been through it and understand it.

So I unwrapped my mesh, and scaled the mesh on an image texture, and it got applied, simple. Now, I want to use another image texture for the details.

But if I move my unwrapped mesh on the second image, the mesh on the first image moves too, disturbing my first image texture. I want to give a separate location and scale to my unwrapped mesh for different images, and not let the positioning of my mesh on one of the image affects its position on another.

I would be very grateful if someone can help me with this.

Thanks a lot.

$\endgroup$
2
  • $\begingroup$ You can use as many UV maps as you want, see in the Properties panel > Object Data > UV Maps. Then in the Shader Editor you can create an Input > UV Map node to use your different UV maps $\endgroup$
    – moonboots
    May 24 '20 at 14:04
  • $\begingroup$ Thank you so much dude, I figured I could create two UV maps, didnt realise the thing about how to tell the shader about the UV map to use. Thanks man you're a life saver! $\endgroup$ May 24 '20 at 19:41
1
$\begingroup$

Okay, so moonboots told me I can create a separate UV map, in Object data panel, and insert Input>UV map node to the shader editor, to specify the UV map.

Thank you so much!

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.