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Im pretty new with blender, and desperate with failing again and again with what Im trying to do. I hope this question is not a duplicate and can use others as well:

I've created a model using a scanner and imported it into blender. I have side and front photos of the man scanned. My goal is to texture the head using the photos, creating a high detailed photo-realistic texture that can be UV-unmapped and printed as one or two unwrapped photo islands.

I've watched a few tutorials using a range of tools like bprojection, project painting, cloning etc., but for some reason I couldn't follow them and succeed- every time the process went wrong followed by horrific results esthetically. I've read that bprojection is replaced by a tool called stencil brush but I couldn't find it. The web offers so many tools that doesn't work for me!

To make a long story short, what is the best way to create a photo realistic texture for the head? thank you! the model and a part of the side-image

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  • $\begingroup$ The red lines that you have in your model are seams? $\endgroup$
    – xlxs
    Sep 13, 2016 at 13:07
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    $\begingroup$ This can be done with stencil texture painting... an example is this video youtube.com/watch?v=gacSqM7kHGg or youtube.com/watch?v=Mw3etcjL47o $\endgroup$
    – xlxs
    Sep 13, 2016 at 13:15
  • $\begingroup$ the red lines are seams. I will check the video, thx. $\endgroup$
    – D Brown
    Sep 13, 2016 at 13:23

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Try this: https://www.youtube.com/watch?v=KoiYMx2xXGA

A few suggestions (since you are new): While in object mode on the Tools Shelf (open with T key) select Smooth under Shading. I'm assuming you don't want flat shading for a head :).

For hair I recommend Particle System based solution, if the model isn't being created for a game.

If you use your picture for hair it will probably look like these old 3d models in Playstation 2 , remember the flatness?

But there are some techniques for hair that are pretty good although made with pictures.

For any questions, don't hesitate to ask.

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    $\begingroup$ I think this won't work well (or it will be too hard to work with) with his model because the topology isn't arranged well in his model. $\endgroup$
    – xlxs
    Sep 13, 2016 at 13:06
  • $\begingroup$ xlxs, you are so very much correct. this model sucks and makes my work harder a 100 times more. anyway, thank you Chris. $\endgroup$
    – D Brown
    Sep 13, 2016 at 13:25
  • $\begingroup$ xlxs: you can give it a try though . D Brown: no problem . $\endgroup$
    – Chris 222
    Sep 14, 2016 at 11:53

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