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So I'm still working on the tutorial from Blenderguru with the anvil and another problem has occurred.

Now in sculpting mode I'm supposed to use the flatten tool on the edges of the anvil. In the video when he flattens, its perfect, crisp indents. When I try the flatten tool makes it look like its extruding and not recessing into it self.

This is what I want:

enter image description here

And this is what I have:

enter image description here

It looks super blurry. I've tried to put 0 on the location of the item. I've tried to scale the plane offset to a negativ. I've tried different Refined Method inside Dyntopo.

Please help

Thank you 🙏

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  • $\begingroup$ Setting the location to 0 or scaling the plane offset should not influence the sculpting. Regarding what could help, i hope my answer does the trick. $\endgroup$
    – Xylvier
    Commented Feb 27, 2020 at 17:58

2 Answers 2

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i know that the tutorial says use the flatten brush, but he is using an older version of Blender and the newer versions got a lot updates especially regarding sculpting.

I tried the flatten brush myself and could not get the same results as shown in the tutorial. Me using the new 2.82.7 version.

BUT i managed to find a brush that surprisingly resulted in the same look, the scrape brush.

Here the little visual help: flatten vs scraping Sorry about the dithering, the matcap is not very gif-friendly.

Also regarding the blurriness, i would guess it comes from either to low details (actually means to big value for the dynatopo details) and maybe even not smoothed surface which seems to be a bit buggy. With fine geometry and not smoothed surface you get a blurry effect.

It could help if you would show the setup of the dynatopo that resulted in the blurry effect. Something that really seems to be tripping up the sculpting is if your object has a UV Map or some modifiers, dyntopo tends to bother you as it did show in the tutorial as well. And undo can then easy deactivate dyntopo. If you sculpt then without dyntopo on, the result may also add to the blurry factor. Just a possibility, so if you try again and it becomes blurry, look if dyntopo is active.

Here a little visual to prove my point regarding the older version of Blender (here 2.79b) and sculpting brushes:

enter image description here

As it should be visible, the flatten and scrape brush did the same thing in 2.79b, while in the newer version 2.82.7 the flatten brush sure does it's own thing, means scrape it is.

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I agree with @Xylvier. And the official document says alike:
Flatten, the vertices are pulled towards the plane which at the average height above/below the vertices within the brush area.
Scrape, works like the Flatten brush, but only brings vertices above the plane downwards.

enter image description here

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