I'm trying to make a fire simulation for an animation I'm making, but when I bake the simulation I get a strange result.
It works completely fine in cycles,but I want to use eevee because it's a lot faster to render.
There is no volumetric checkbox in blender 2.81, so I can't use that to fix my problems. I've been playing around with the settings of the simulation, but it ends the same. If anyone can help me, I'd appreciate it.
Here is my node setup (just in case).
Here is my Smoke Domain Settings