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I made the smoke get rendering in Eevee, but I cannot make it looking pretty. I try to achieve a liquid nitrogen effect, but it's hard to make beautiful motion and nice colors. Even more, all the domain object uses volume shader, and it looks bad!

Here is how it looks in Eevee and domain object smoke settings (note strange fog on the all domain object volume):

Eevee view

Here you can see the scene in the ViewPort, and domain object material nodes:

ViewPort and nodes

This is smoke settings of my Flow object and the scene Volumetric settings:

Flow object and Volumetric settings


How can I improve the scene and smoke effect?

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0k, eventually I solved all the problems (and I met LOTS of them). Here is my explanation:


1. Fog/light on all the Domain object

This happens because of non-zero emission strength in Principled Volume shader. Also, to prevent it, the Blackbody intensity should be 0.


2. Too much transperancy

I found that the following parameters influence on smoke's density above other objects:

  1. Density value in Volume Principled shader (it should be between 30-60)
  2. High Resolution mode in Domain object settings (using this, you can set Density 1.5-2 times smaller)
  3. Volumetric scene settings -> Volumetric Lighting -> Light Clamping. It should about 10-15, or zero (no clamping). Using this parameter you can easily control the brightness of the smoke separately from the density.

I also described this in another question.

Result


3. The light

As usually in CGI, the light must be well set. For the smoke in Eevee, the sun type of light works well, and also it can be directed to the smoke only with less influence on other objects.


4. Smoke invisibility/transparency on the background

I noticed that using Transparent (in Film -> Alpha) leads to not showing smoke on the background so it will be seeing only on other objects. So, we cannot render smoke with transparency. I hope it will be changed in the future, but now it isn't. So, keep this in mind.

No smoke on the background


5. Bugs

In addition, I met a lot of bugs and errors using Blender 2.8, Eevee and Smoke simulation. Here is a couple of things that helped me solve them:

  1. First of all, closing the Blender and starting it again solved many problems.

  2. Sometimes smoke isn't seeing in the render, but baking it (Domain object -> Smoke settings -> Cache) often solves the problem.

  3. In addition, another action sometimes help with not showing smoke: running all the animation again since scene's first frame / smoke simulation's first frame.

And just for fun, my collection of errors:

Blender Eevee errors

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  • $\begingroup$ I would add, the tile size can be reduced to 2px for cleaner results, and the volumetric distance settings make a big difference too. Reducing the end distance as much as possible seems to help with improving density and appearance generally. $\endgroup$ Commented Mar 3, 2020 at 11:33
  • $\begingroup$ @StephenHamacek nice addition, thanks! $\endgroup$
    – AivanF.
    Commented Mar 3, 2020 at 13:29

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