I'm playing with fire simulation (added it to an object via object-quick effects menu). I use couple of faces on my torch model as an emitter. I encountered a problem when the fire is rendered in front of all objects, but only in eevee. In cycles fire is rendered as I'd expect it to i.e. it doesn't overlap my torch. What should I do to fix it? I have already tried playing with parameters in physics settings and volumetric shader settings but results stay the same: good in cycles, bad in eevee. Here are 2 renders to show what I mean. First is eevee, second is cycles.
I've tried setting up fire simulation in both latest blender 2.81 and recent 2.82b