I have an object that i'd like to be able to translate and rotate freely, while the bendy bone below stays attached and curves and stretches accordingly. This works in edit mode but not when i switch to pose mode, it only rotates. see gif: enter image description here

how do i rig this up? it has to be a single bendy bone because of the weight painting

  • $\begingroup$ Did you perhaps lock it? $\endgroup$ – Leander Nov 25 '19 at 21:41
  • $\begingroup$ I'm pretty sure that's normal behaviour for bones. the bendy bone would have to stretch too $\endgroup$ – Walter Nov 25 '19 at 22:05

Solved: https://youtu.be/BsJ3Grq_3GM stretch to constraint and also start and end handle in bendy bones menu


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