I'm trying to learn how to rig eyes and I realized that while I'm on edit mode,the bones are placed correctly,but if I switch under object and pose mode,they aren't. Why ? How can I fix that ? I attached 3 pictures to show you...
This is likely due to a scaled Parent bone.
Like objects, each bone may have a parent bone that it follows by default. This parent is indicated in the
Relations panel of the
As noted in the properties, the default behavior for Child bones is to inherit the Rotation and Scale of the parent. The effect of this, as you've seen, is for some bones to seemingly move in
Pose Mode from their original location in
To fix this simply select all bones in Pose Mode and press ALT+R and ALT+S to reset their scale and rotation.
You can easily find the parent of any bone, if there is one, by selecting a bone in Edit Mode and then
Select > Parent:
Anytime you extrude a bone the newly extruded bone is automatically parented, and connected to the bone it was extruded from.