I have recently purchased a package for unreal engine which contains lots of low poly models. I have some light-map issues with unreal engine. I guess that (based on the warnings within the engine) the problem is caused by the texture UV-mapping. Here is a shot of the UV map inside blender:
And here is the 3d Model:
As you can see all the UVs for leaves(and other parts) are gathered in a single point, and I think that is the source of my problem. I tried to separate the vertices but its an extremely time consuming process since there are hundred of vertices and tens of models.