I am working on modeling a Formula 1 car. I am almost done modeling the car, but I am running into a problem with UV unwrapping.
The body of the car is modeled off of a cube that has been extruded, cut, shaped, etc. with Blender's modeling. The wheels are modeled off of cylinders. It can be seen in the image I put here that when UV unwrapping the car, the UV map is not clean with lots of overlaps and extremely bad crowding and you can't tell which vertices in the map correspond to which vertices on the model. Interestingly you can clearly see the outline of an unwrapped cube, assumedly the body of the car, while the wheels are pretty clear.
Wondering how I can get a cleaner UV map which I can work with for texturing. Thank you for any help!