I have recently been started to model a fairy in blender but when I got to the wings I realized I have a problem... you see I don't want to give any width to the wing, so wanted to solve it with a two sided polygon like this:
But the problem is, the back side of the poly is always dark, and it makes the teyture darker too in material view. I want this model to be a game character, and I don't know how Unreal Engine will handle the backside culling.
Any alternative ideas how I should solve this?