I'm currently combining this tutorial with this answer in an attempt to make something like this: Instead, I'm getting something like this: I'm using two simple deforms in order to turn the bezier into something like a sphere, then shrinkwrapping it to a UV Sphere in order to make it more rounded and avoid weird twists inward.
Unfortunately, the road array is going a bit crazy. Can anybody tell me how to get it to more closely follow the curve (in a sphere shape)?
Thanks in advance,
PS: Shrinkwrapping the road just results in the road losing geometric detail as it's smooshed into a razor thin coating on the sphere.
EDIT / ADDITION:
As mentioned below, I'd like to be able to have multiple roads and intersections connecting to each other and looping over and around each other with interchanges, etc