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I'm a beginner and I have a problem with one of my models. I can't seem to add a texture to it. When I try to apply a texture, it applies only the general color of it. Every texture paint I do on it only applies in the "texture paint" tab but not in the shading one. My nodes seem to be connected correctly, I unwrapped my model so i can't seem to understand what's the problem.

I already tried different UV unwraps as well different textures and flipping the normals. I'm quite stuck here

Here are some screencaps

enter image description here enter image description here enter image description here

(update in the comments)

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    $\begingroup$ Have you tried using a Texture Coordinate node in your material? $\endgroup$ – Robert Gützkow Aug 26 '19 at 22:24
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    $\begingroup$ Hi. Images should be added using the built-in uploader so the images appear in the post: meta.stackexchange.com/questions/75491/…. You can use the edit link under your post to change this. $\endgroup$ – Ray Mairlot Aug 26 '19 at 22:56
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    $\begingroup$ it looks like it has a texture... maybe share your file (make sure you've packed the image): blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Aug 27 '19 at 7:58
  • $\begingroup$ So i used a texture coordinate node but it seems alsmost impossible to set up. My file doesn't have a texture i wanna use yet, i've been using placeholders and test textures to try and make the model match my futur texture painting but i can't seem to make it work. I'm gonna link my file to see if you people can help me understand what is wrong with my mesh, why it need the texture coordinate node to show up and why it seems impossible to setup the coordinates for a texture to be used. How do I make it look like the shading tab ? imgur.com/a/XwizC29 $\endgroup$ – Patatifique Aug 27 '19 at 11:14
  • $\begingroup$ The screen caps are small and uneasy to read. Could you upload the blend file (with textures packed in it), as proposed by @moonboots above? $\endgroup$ – lemon Aug 27 '19 at 11:16
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Two UV Maps here, just change the one used for rendering:

enter image description here

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  • $\begingroup$ Thanks, that was the solutions $\endgroup$ – Patatifique Aug 27 '19 at 12:24

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