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I've been working on something in Cycles Render. Basically, I'm trying to create a wolf character, and I've successfully modeled, rigged it, placed the seams and unwrapped everything correctly. But now I feel a bit lost.

I loaded the UVs on to Photoshop and placed my own created fur texture on the UVs and then loaded it into blender, but it doesn't look all that right, and the seams seem quite visible.

Then I read online that I should try with Texture Painting, but I only seem to paint flat colors on it. I can't use my own fur texture as the "paint".

What can I do?

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If you don't want to paint with a solid colour in texture painting you can choose a texture to use as a brush to paint onto your object.

The first step is to define the texture, while any built-in textures can be used an image would be the most common source. In the texture panel create a new brush texture and select the image (this will look a little different if your using Blender Internal)

enter image description here

In the Tools sidebar T you will find a panel for Texture, choose the texture you have setup and select stencil for the mapping type. You will also see options to alter the rotation and scale for the texture. You can also create a new brush texture by clicking the + under the texture preview.

enter image description here

When you move the cursor over the 3dview you will now see the texture in a transparent overlay. You can use RMB RMB to drag the image into place, ⎈ CtrlRMB RMB to rotate and ⇧ ShiftRMB RMB to scale, when you LMB LMB on the texture it will paint it onto the image in the selected material slot. This allows you to easily place the brush texture to match up with existing texture on your model.

enter image description here

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