i'm new to blender. I'm a bit confused on the concept of multiple uv mapping.
My workflow: I made an object, a plane, and I wanted to assigned different materials and UV maps for the cockpit and the body.
- I made the seam
- Assigned each materials to its corresponding part (the cockpit and body)
- Unwrapped the cockpit
- Create new uv map
- Unwrapped the body
but as I select all, the uv map on the "body" still consist of the body itself and the cockpit
Then when I added texture and using the body and the texture overlapped.
What i want is different uv map and different image texture for each part. Please help I've been stucked with this problem for 3 days..
Update
I've tried to separate the object, made its own uv maps for the body and the cockpit, and I joined them again. But then each uv map only show the texture assigned to it and not both applied/showed in object mode/texture paint
and when I exported it to obj file and open it on papercraft program, the texture shown is the uv map that set as active for rendering