0
$\begingroup$

link to a video of my problem : https://youtu.be/EI8dHZs6VF0

I have a problem from my rig. Apart from my IK I have made some bone constraint transformation mapped to the relative position of the leading IK hands local position.

Although I have made correct input of the ranges of the transformation map, I get extra quick transformations from my connected bones and not a uniform change along the maps range of values

For example my front shoulders "bone" is set to rotate around local Y for a range of local Y values of the IK hand. Although the range is big the transformation happens instantly.

I though of the projects units BU so I went ahead and changed the scale and units of the project, thinking that the transform map used increments of the projects units for the transformations steps, but i had no luck with that :/ .

Appreciate for any help.

$\endgroup$
0
$\begingroup$

salpix here i just solved it. if anyone finds the question i just made an error in the units i placed in the ranges. double check your units and drag the window to make it bigger and the view clearer

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.