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Bumped by Community user
Bumped by Community user
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metaphor_set
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link to a video of my problem : https://youtu.be/EI8dHZs6VF0

Hi! I have a problem from my rig. Apart from my IK iI have made some bone constraint transformation mapped to the relative position of the leading ikIK hands local position.

Although iI have made correct input of the ranges of the transformation map, iI get extra quick transformations from my connected bones and not a uniform change along the maps range of values

For example my front shoulders "bone" is set to rotate around local Y for a range of local Y values of the IK hand. Although the range is big the transformation happens instantly.

I though of the projects units BU so iI went ahead and changed the scale and units of the project, thinking that the transform map used increments of the projects units for the transformations steps, but i had no luck with that :/ .

Appreciate for any help.

link to a video of my problem : https://youtu.be/EI8dHZs6VF0

Hi! I have a problem from my rig. Apart from my IK i have made some bone constraint transformation mapped to the relative position of the leading ik hands local position.

Although i have made correct input of the ranges of the transformation map, i get extra quick transformations from my connected bones and not a uniform change along the maps range of values

For example my front shoulders "bone" is set to rotate around local Y for a range of local Y values of the IK hand. Although the range is big the transformation happens instantly.

I though of the projects units BU so i went ahead and changed the scale and units of the project, thinking that the transform map used increments of the projects units for the transformations steps, but i had no luck with that :/ .

Appreciate for any help.

link to a video of my problem : https://youtu.be/EI8dHZs6VF0

I have a problem from my rig. Apart from my IK I have made some bone constraint transformation mapped to the relative position of the leading IK hands local position.

Although I have made correct input of the ranges of the transformation map, I get extra quick transformations from my connected bones and not a uniform change along the maps range of values

For example my front shoulders "bone" is set to rotate around local Y for a range of local Y values of the IK hand. Although the range is big the transformation happens instantly.

I though of the projects units BU so I went ahead and changed the scale and units of the project, thinking that the transform map used increments of the projects units for the transformations steps, but i had no luck with that :/ .

Appreciate for any help.

Why is Bone Transformation Constraint Speed too high?

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Bone Transformation Constraint Speed

link to a video of my problem : https://youtu.be/EI8dHZs6VF0

Hi! I have a problem from my rig. Apart from my IK i have made some bone constraint transformation mapped to the relative position of the leading ik hands local position.

Although i have made correct input of the ranges of the transformation map, i get extra quick transformations from my connected bones and not a uniform change along the maps range of values

For example my front shoulders "bone" is set to rotate around local Y for a range of local Y values of the IK hand. Although the range is big the transformation happens instantly.

I though of the projects units BU so i went ahead and changed the scale and units of the project, thinking that the transform map used increments of the projects units for the transformations steps, but i had no luck with that :/ .

Appreciate for any help.