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Why is Bone Transformation Constraint Speed too high?

link to a video of my problem : https://youtu.be/EI8dHZs6VF0

Hi! I have a problem from my rig. Apart from my IK i have made some bone constraint transformation mapped to the relative position of the leading ik hands local position.

Although i have made correct input of the ranges of the transformation map, i get extra quick transformations from my connected bones and not a uniform change along the maps range of values

For example my front shoulders "bone" is set to rotate around local Y for a range of local Y values of the IK hand. Although the range is big the transformation happens instantly.

I though of the projects units BU so i went ahead and changed the scale and units of the project, thinking that the transform map used increments of the projects units for the transformations steps, but i had no luck with that :/ .

Appreciate for any help.