So I've made a simple, yet effective human rig with both arms and legs configured to use inverse kinematics (with an IK constraint, pole and target all set up).
This works fine for me and does the job, however, I prefer most of the time to mix forward kinematics and inverse kinematics to set up a pose. Is there a way I can be able to use my IK constraints for the rig's arms and then tweak it up a little rotating the actual arm's bones?