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I have an object in the world centre, that I want fully lit from a sphere.

In Blender, you can add hemi-sphere lights. I did not find a way to change the hemisphere into a full sphere. Can that be done?

As an alternative, I thought I would just add two hemispherical lights to my scene, like so:

enter image description here

To my surprise, this does not yield an object, evenly lit from all sides.

The hexagons on this torus that are perfectly vertical, receive zero light.

enter image description here

Why wouldn't two hemispherical lights add up to a scene that is fully lit from all sides? And second, how should I achieve this instead? I am using Cycles.

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    $\begingroup$ Do you mean homogeneous from all sides? $\endgroup$
    – brockmann
    Commented Mar 15, 2019 at 19:49
  • $\begingroup$ Blender internal or cycles? $\endgroup$
    – user1853
    Commented Mar 15, 2019 at 19:50
  • $\begingroup$ @cegaton Added the cycles tag (deducted from the last render). $\endgroup$
    – Leander
    Commented Mar 15, 2019 at 20:00
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    $\begingroup$ Why don't you use an emissive sphere? $\endgroup$
    – Leander
    Commented Mar 15, 2019 at 20:00

1 Answer 1

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Cycles has no support for hemi lights.

But you can do this with no lights at all, the same way you would do it if you were lighting using an HDR image.

Just make the world white and your object will be lit from a sphere that surrounds the scene.

It will give you flat even lighting from all directions.

enter image description here

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  • $\begingroup$ Does it still cast shadows? $\endgroup$
    – Bram
    Commented Mar 15, 2019 at 20:55
  • $\begingroup$ @Bram Yes, why don't you just try it. It only takes a minute. $\endgroup$
    – Leander
    Commented Mar 17, 2019 at 12:57

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