I know in the simplify tab you can set a reduced texture size for all of the scene, but is it possible to reduce the texture size in vram based on distance from the camera?
For example I have a 2km stretch of land I'm modelling for a client animation, at one end of the landscape there's a stone wall with an 8k texture, and at the other end there's a wooden bridge with an 8k texture. In between there are other objects with large textures also. Most of them are in view from a distance and close up, so do need to keep the high res textures rather than simplifying the entire scene's texture sizes.
Cheers Michael.