I am not sure if this is a bug or a wrong setting. I have quite a big scene with a bunch of textures, therefore in the Preferences I set the Texture Size Limit for the Viewport to 1024px. Otherwise the scene wouldn't work properly on my hardware setup.
Now when I do a render, the render result is pixelated, I would assume it's scaled down to the Size Limit of 1024px. When I turn Texture Size Limit off, it's shown in full resolution.
Since it is not very convenient to change the Size Limit all the time, has anybody encountered this problem and knows a solution or a workaround?
Working with Blender 2.91 for MacOS