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I'm trying to render a black/white wireframe image of my scene and have perfected how I'd like it to look in the shading viewport, but I can't figure out how to save out that viewport at high resolution. The open GL render is very low-res. How can I make those lines as sharp as in the shader, or save out the shader image full res?

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Viewport render uses the image size settings of the current renderer.

Change the resolution here:

enter image description here

And render using:

enter image description here

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  • $\begingroup$ 1920x1080 at 100% are my current settings for the render shown above $\endgroup$
    – goldspiral
    Mar 17, 2020 at 14:52
  • $\begingroup$ Render view not zoomed? $\endgroup$
    – lemon
    Mar 17, 2020 at 14:55

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