I'm trying to render a black/white wireframe image of my scene and have perfected how I'd like it to look in the shading viewport, but I can't figure out how to save out that viewport at high resolution. The open GL render is very low-res. How can I make those lines as sharp as in the shader, or save out the shader image full res?
1 Answer
Viewport render uses the image size settings of the current renderer.
Change the resolution here:
And render using:
-
$\begingroup$ 1920x1080 at 100% are my current settings for the render shown above $\endgroup$ Mar 17, 2020 at 14:52
-