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I would like to make a wireframe solid when using a specific Material and be a wireframe when not. Right now I have a normal Wireframe:enter image description here

And I would like to have it look filled with the same color, but a different material: enter image description here

This is just in edit mode but I would like to have it look like this. I found something about this already but since I'm fairly new to blender I don't understand what they do at all. How to make a material switching from Wire frame material to surface material?

I will keep on trying to understand what they are doing, but if there is a better way to do it, please let me know.

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I guess you are using the Wireframe modifier. Instead use the Wireframe input Node to affect a Mix Shader Node

Here we have a Diffuse BSDF Node (Red) and a Transparent Shader mixed together. Without a Factor they will blend together to a pale Red. With the Wireframe input as the factor only where the wireframe exists is Red, everywhere else is 100% transparent blender screenshot showing wireframe node setup

As the geometry is not affected another material on the smae or duplicate object can be just solid.

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  • $\begingroup$ Hey thanks for the answer, this works quite well but do you know if there is a way to reduce the lines it's creating? Doing this with a cube will not only show the edges but six extra diagonal edges like the ones you have in your sphere. $\endgroup$ Feb 22, 2019 at 11:48
  • $\begingroup$ Add another Mix Shader and another Transparent BSDF Node before the Material Output. Use Input Node Geometry and feed Backfacing into the Factor. $\endgroup$
    – rob
    Feb 22, 2019 at 13:43

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