0
$\begingroup$

i have a 3d model, i want to swap it's feet and head with another 3d model. i imported both models, selected the parts, moved them to the desired position, pressed control + j to merge them. but now it looks weird, it's so obvious that the feet doesn't belong to this body enter image description here enter image description here i tried to fix this in sculpt mode but ended up making it look worse, so sculpting is either a wrong tool for this situation or i don't know how to use it currently. can someone Please help me fix this problem? thank you

$\endgroup$
0
$\begingroup$

In your case you can delete a lot of useless edge loops on your foot, you'll have the amount of vertices that will allow you to make the joint with your leg. As long as you choose the good edges it won't affect the shape of your foot. To do so you'll have to dissolve some edges, use the knife to create some edges between vertices, and at last merge the vertices of foot and leg. And don't forget to delete the face on the bottom of your leg.

enter image description here

$\endgroup$
  • $\begingroup$ i followed the steps, and fixed my problem, thank you so much ♥ $\endgroup$ – Amirreza Yegane Feb 12 at 10:17

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.