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I tried sculpting a human head and according to the tutorials I watched, they normally sculpt in orthographic view and so I did so and in orthographic mode, my head models actually look good but once I switch to perspective mode then the model looks terrible, nothing is in the right proportion. I also tried exporting it to Unity in order to find out if it's only in Blender and in unity my model still looks weird.

I then tried to model in perspective mode and in that mode its extremely hard to sculpt so I want to know which mode is the right one to sculpt in so that I can continue sculpting.

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There isn't necessarily a "correct" view to do anything in in blender.

However, know that in almost all cases, perspective view will be the view you will be viewing your model in afterwards, and is the physically correct way that people view the world.

Orthographic mode is really useful, especially if you want to be able to compare distances and look at a model directly from the side, but I don't usually need to do that in sculpting, so I would recommend perspective view.

If you could elaborate a little more on what you mean by "extremely hard to sculpt", I might be able to provide better advice.

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  • $\begingroup$ By "extremely hard to sculpt" I meant that the view or objects shape kept on changing. For example when I move closer to my head model in perspective view, the head has an awkward peak on the top but when I move away by scrolling then that awkward peak is gone on the head $\endgroup$ – Divine Sep 22 at 19:58
  • $\begingroup$ Not to mention that from a far range the nose looks normal in perspective mode but when I get closer it looks huge and irregular. So you see sculpting a human head would be near impossible because the view and size of the head keeps changing all the time leaving me unsure of what the actual head looks like. @person132 $\endgroup$ – Divine Sep 22 at 20:08
  • $\begingroup$ @Divine What you're describing is totally normal. If you look at yourself in a mirror and move slowly closer to it, you'll see similar effects; it's just amplified in Blender because of how close/far you can get and how quickly you can move between distances. The model isn't changing as you move around; what's changing is the way it's foreshortened by distance - which happens in real life. That "awkward peak" is probably just a small bump that is very obvious when close to it and harder to see from a distance. If the perspective effect is distorting things too much, try zooming out a little. $\endgroup$ – anaximander Sep 27 at 15:15

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