I have a human model. It has 1 mesh for the body and legs. 2 for the feet, 2 for the hands, 1 for the hair and 1 for the head. Should I make them into 1 model? I want to use this in a game.
Whenever I rig, sometimes, say, the hand clips through the arm, or is completely detatched from it (Imagine it like a hand that's been only been sawed off about 75%, with a little piece of flesh keeping it attacked to the body. Twisted example, I know)
Also, if I want to make a background environment, should I make it all one whole, or multiple parts, such as say, one mesh for the ground, and multiple meshes for the trees?