Am trying to reduce the amount of cave models by trying to make them modular, but am not sure how to do the in between of them so they look seamless.
I have 2 cave objects (of many) in this image, I want to somehow make them modular so that I can reuse them.
These caves pieces will be low poly and UV texturing isn't important as they will likely just be a single color. These will be used in a game engine.