It is not a good thing to make a high quality cave walls for a game engine. If I create in Blender a wall for any room, I can create high poly model and then bake a texture for it, then I can use it for low-poly version of this wall. But it is possible for "small" objects. It could be one wall of big room, but what should I do with long caverns? I cannot UV them and cannot use Blender modifiers in Unity engine to make distortion of the walls and so on... So I ask anybody, who can give me an advise - what is the best way to create cave texture?

  • $\begingroup$ Could you provide some images of result you are expected? $\endgroup$
    – cgslav
    Commented Mar 11, 2017 at 23:55
  • $\begingroup$ imgur.com/uPVGG6V $\endgroup$
    – Jon
    Commented Mar 13, 2017 at 12:57

1 Answer 1


Depending on what kind of game engine you are using

big objects like a cave are consider terrain as i know

so your best solution here is to sculpt and material paint the cave in the game engine

but you can split the cave into smaller objects and work with them

I have seen this used ..even if it give bad lighting results


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .