I am importing models from magicavoxel, and then lighting them in blender. I have a high-res model which contains all the materials (as vertex colors) and emitters.
It renders nicely in cycles:
I've worked out how to duplicate the mesh, remove materials and "remove doubles" then "limited dissolve" to create a low poly version of the mesh.
However - I can't work out how to bake from the high res mesh to the low res mesh. I have tried going to "cycles settings" on the low poly standin and disabling "Camera" from Ray Visibility - but when I bake the texture - I just get a big green smudge, I can't see any of the vertex colors baked into the standin:
Can someone explain to me how I should use cycles to bake the lightmap onto the low-poly duplicate?