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I am trying to make a Rubik's Cube, but when I change the color of one Cube's Face, all of the cube's colors change.

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You can control the colors a single material has, per face, in various procedural ways, or you can UV map your object, and its material can refer to a texture map, assigning colors in any way you like, across the surfaces of your object.

But here, you probably want to assign separate materials to each face.

  • Click the '+' sign next to the materials list currently showing 'Material', highlighted. This will create a new slot.
  • Press 'New' below the list, to create a new material, or select a material you have already created, from the dropdown accessible just to the left of that button.
  • If the material is 'New', give it the color/ other characteristics you want.
  • With the desired material active in the list, and the desired faces selected in Edit Mode, hit 'Assign'. The selected faces will acquire the selected material.
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