So what I'm trying to do is use the "bpy.context.selected_objects" and get the material index from it somehow but I have no experience coding in python and I want to use that in "mat = (Here)" so I can then use "mat.diffuse_color" to change all the materials colors to the same color.
I know it's kinda like asking someone to write code for me but to me it only seems like I need help with 1 line and I don't want to learn a new language just to execute 1 script and likely never use it again. I just really need to change all the material colors because I have a large scene with over 1000 objects and all together there are over 250 materials so doing it manually is a very lengthy process as I have 8 more scenes similar to it.
Note: I can't make them the same material as they have textures applied to them.