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I'm trying to animate a vertex weight paint brush (a torus object), but the animation behavior, when I keyframe the scale, is different from the viewport behavior. Here are a couple gifs illustrating the problem:

Viewport:

enter image description here

Keyframed:

enter image description here

Does anyone know how I can "fix" this and obtain the same behavior when I keyframe this scaling animation?

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By configuring the "fade" setting (in the surface object), it's possible to obtain the same effect, or something close to it.

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