I wish to animate a mechanical part (train bogie) exploding and imploding for a realtime system (taqtile manifest) using an fbx export.
I have keyframed the actions shown below.
Then cycle back to frame 0 position at frame 500. Frame 0-125 and frames 275-350 are hold positions.
I have successfully exported this as a straight keyframed animation, though the realtime system i am exporting to has the function to load animation sequences based on names which is what i need to achieve.
I am pretty certain this is achieved by "pushing" the keyframed actions to an NLA strip.
I have tried to simplify the sequence by just trying to do the same to four coloured boxes.
Even doing this i cannot work out how i can get the desired result.
Ideally i would export an object that would have the options of
a) Unexploded
b) Exploding
c) Exploded
d) Imploding
If I create an action which is then pushed to NLA how can I combine all of the NLA to occur simultaneously. ie all objects "explode" or "implode" or remain static.
I have access to a model that does what i need in the realtime and when i import it i see the following...
I note that the NLA tracks have the name of the animation that is selected in the realtime.
Any help much appreciated. I have only been using Blender for a couple of weeks.