0
$\begingroup$

https://youtu.be/DMS1I-gJkzE

According to google, making bottom vertecies opaque and top ones transparent should fix the sliding grass issue.

https://www.youtube.com/watch?v=1QbpCZuGe7M

I tried following this tutorial, since blender recently got alpha paint feature, but I cant fix it. I tried making the bottom vertecies black and top white, I tried making top vertecties black and bottom white, I tried top vertecies transparent and bootm full opaque, I tried top vertecies full opaque and bottom vertecies full transparent, I tried top vertecies 1.0 weight and bottom vertecies 0.0 weight, I tried top vertecies 0.0 weight and bottom vertecies 1.0 weight.

Am I using it wrong? When I am painting the alpha, I can see the change in blener , I can see it get more transparent in vertex paint mode, but when I export it to unity, it still slides arround.

$\endgroup$
0
$\begingroup$

Are you using the latest 2.79? (if not 2.8) https://forums.unrealengine.com/development-discussion/content-creation/1513940-blender-2-79c-finally-supports-the-vertex-paint-alpha-channel

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.