I cannot show vertex color unlit - it keeps being affected by some global light. Does anyone know how to do this? I have selected "flat lighting" and "vertex" in color under the Viewport Shading Menu, but I still have a global light. I also tried turning off the light in the scene and tried both solid and rendered view.
I saw what might be a solution here; how to make viewport display diffuse maps in full color? (2.8) but i don't have this "REC709" option.
All i really want is to Vertex Paint in Unlit so that white color is always 100% white. It must be possible.