How would you make these spiraling cuts around a cylinder?
Things I've already tried:
- Simple Deform modifier with Twist. This warped the cylinder too much. I could reduce the warping somewhat by putting a bunch of horizontal loop cuts in, but it'd still warp a little bit. Pretty sure this isn't the best way - the reference image above is a perfectly straight cylinder without any warping/deformation.
- Poke Faces. This did make some diagonal cuts, but it also generated a lot of unwanted faces in the process (and didn't give me direct control over the angle of the diagonal cuts).